Friday, May 15, 2009

Felicia Day's perspective on web series

A great post by Felicia about web series...I'm not going to piecemeal it so click over to http://feliciaday.com/blog/web-series-4-things-to-ask-yourself-before-starting

Web series: 4 things to ask yourself before starting

1. How is My Project Unique to the Web?
2. How is My Web Series Unique to ME?
3. Who is My Audience and How Will I Reach Them?
4. Do I Know What I’m Getting Into?

The only item I would tack on to that list would be "5. Monetizing My Project"; which seems to be the trick that no production team has really caught on to yet.

While we've seen some fantastic work has anyone really gotten a 'blockbuster' web series thus far? I'm not speaking to content or visuals, I'm talking about the producers themselves. I haven't read any trade rag yet where someone is tooting off about "WE JUST MADE A KILLING ON THE WEB!"

And honestly, that's what I'm looking for, because if you can do that then you probably make something I want to invest myself in...

Wednesday, March 25, 2009

That new blog smell...

I stumbled on some fresh produce: Brent Friedman, co-founder of Electric Farm Entertainment, has a new blog at the EFE website.

Having been a fan of EFE projects [Afterworld, Gemini Division] and having interviewed Mr. Friedman a few times in the past I am always impressed by his vision. In this new blog Brent spells out the building blocks of "New Media"

As I posted in my comments there;

the salient points of “Old Media” copycat success and the “New Media” symbiotic relationship between content and consumer are the meat of the paradigm that is “Internet Broadcasting”.

What I am going to be excited to learn about in future blogs is the transparency between portals and viewer immersion; being able to watch/play/immerse myself in a project through multiple portals seamlessly. Not just Enhanced Experience or ARG ancillary content, but truly seamless pathing between distribution platforms to allow viewers active [or passive] participation in a project.

At the bottom of the post was a must have for those new to serialized web projects: If you haven't watched all of those GO NOW!

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Monday, March 9, 2009

Nanocrowd Movie Search: A New Recommendation Approach

I am excited to announce the launch of a project that I have been working on for some time at Nanocrowd (I am part of the founding team). We have been working hard in preparation of the launch. Well, that time has come!!!

Nanocrowd's Movie Search Engine is now up!

You now have a new tool at your disposal to help you find movies you will like. If you tell us a movie, we will return recommendations based on the one that you picked. The process may be familiar but the results are exceptional.

After you give us a movie, we return 40 movies most like it, 40 movies least like it, and small themed groupings of movies that contain movies like the one picked. These small themed groupings are called nanogenres.

Our approach is very exciting and efficient. We don't utilize editors and we don't require movie ratings. Instead, we have developed algorithms to analyze web commentary about movies. These algorithms figure out what movies are about, how those movies are related to one another, and what people think about them.
We feed in: User commentary.
We receive back: Movie summations and relationships.
Then, when you give us a movie, we are able to return recommendations and relationships for the movie you picked.

We also are planning to add some very cool features to our website. One of the features I am looking forward to is Netflix integration. This will allow you to add movies and manage your Netflix queue all without leaving our site. Other exciting features are planned as well. If you want us to send you updates as we add new features, remember to sign up over at our site.

A couple of helpful tips (for when you are at our site):

Don't know what a recommended movie is about? Hover over the link and a description will be retrieved from Amazon.

Want more information than what is obtained in the hover? Click the Tell Me More link in the hover and we will show you information from IMDb and Amazon with links to other sites like Netflix as well. The Tell Me More page also includes links to trailers for that movie, user comments, and more.

We aren't the only new approach when it comes to movies, (Jinni and Clerkdogs are two other new movie recommendation approaches), but I do think we are the best one. My Netflix queue has a ton more movies in it than it did before!

About Nanocrowd (from our blog)

"At Nanocrowd we are developing new technology for searching popular multimedia content. Our approach will make it much easier for users to find content that is of interest to them. Our first demonstration of this technology is theatrical-release movies, but the methods we are developing will apply to books, online videos, games, music, or even to art and architecture."

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Friday, January 2, 2009

Geoblocking Revisited

I came across an interesting article by Daisy Whitney "International Market a Growing Opportunity for Web Series". In the article, she wrote:

"The international distribution strategy for “Gemini Division” underscores a growing opportunity for Web producers. Licensing a Web show to a foreign country is an additional revenue stream for ad-supported shows—and it’s often the one that helps them turn a profit."
The majority of her article explained out the reasoning behind this point though she did add the caveat that international windowing wasn't for everyone with the following illustration :
When producer-actor Felicia Day partnered with Microsoft-Xbox last month to sponsor her Web show “The Guild,” the deal called for distribution in Xbox regions worldwide with the show subtitled in eight languages.

'The Internet is global. Why treat it like old media?' she (Felicia Day) asked. 'If someone from France can click and read the text on your site, why lock them from the video?'

“The Internet is global. Why treat it like old media?”
Though the illustration was a side note to Daisy Whitney's main point, I thought that Felicia Day's question was an interesting one to examine. I too would love to see global release of new media.

However, I don't think the question does the issue justice. Particularly so because geoblocking appears to closely parallel DVD region coding which also:

1) Targets a global audience and,
2) The primary reason for limiting DVD release by region was return on investment.
One could ask the question, "DVD players are global, why treat them like old media by limiting them according to region?" (I Love DVD has an informative article on DVD region coding.)

I think tiered international release (Geoblocking) does ultimately boil down to return on investment as well as philosophy. However, with new media there is a significant new element over and against DVD distribution and region coding. That new element being that small startups can now produce and compete at a level that they couldn't in the past.

In this new playing field,

Small startups without connections to those who broker international distribution rights may be more likely to release globally to the web.

Larger production companies with connections and who utilize prominent actors/actresses (higher overhead), may be more likely to release in a tiered international fashion.
Ultimately, both philosophies may be able to consistently achieve profit due to the Long Tail marketability of new media. If a production company can consistently carve out a niche portion of the global international audience in a way that provides for return on investment they will succeed for the long haul.

So far Electric Farm Entertainment is doing just that.

That said, I think the Holy Grail is to come up with or work toward a method that:

1) Releases high end content globally to as large an audience as possible at the same time and,
2) Generates consistent return on investment over the long term.

Most likely there is more than one way to achieve this. Any ideas out there?

It would be interesting to further examine DVD region coding and its pros and cons in light of geoblocking (or the friendlier sounding phrase "tiered international distribution"). Anyone have any links to articles on the subject?

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Thursday, October 23, 2008

Electric Farm Entertainment and MMO's like upcoming 'Star Wars - The Old Republic'. A Good Fit?

One of the things I most value in a video game is story. Unfortunately, in my opinion, not a lot of games have a great story/storyline that invest the player in the characters, the world, and into seeing that story unfold. I think this is particularly true when it comes to MMORPG's.

Bioware sees this need and is looking to make story to be a foundational element in their upcoming MMORPG, "Star Wars: The Old Republic".

Ray Muzyka and Greg Zeschuk of Bioware describe traditional MMO’s as focusing on three primary pillars:
1) Exploration.
2) Combat.
3) Customization/progression.
Bioware looks to up the ante by making story and character and meaningful choice with consequences a fourth pillar of the genre. They believe that this fourth pillar is the context for the other three and that the story should drive the experience, leading to deeper immersion by the player. Sounds cool, particularly so because Bioware’s games usually have a great immersive storyline!



This seems to parallel what Brent Friedman said on a recent podcast we had the opportunity to participate in.

By the way, thanks go out to Co-hosts Jackie Kerr (ARGNet, Unfiction forums), Sean C. Stacey (Unfiction, Despoiler) and Jonathan Waite (ARGNet, Unfiction forums). Thanks for including us in your interview of Gemini Division executive producer and series creator Brent Friedman. For those interested, check it out at ARG Netcast. Definitely worth checking out!

Brent talked about involving and engaging viewers in the story. He talked about doing this in such a way that the story itself is influenced by the actions of the players. He also mentioned the possibility that viewers would potentially have the opportunity to be a part of content creation in an upcoming series.

The podcast at ARG Netcast and the interview from Bioware triggered the thought that Friedman's philosophy is particularly well-suited for video games, particularly MMO's. From there I developed the following proposal/possibility.

Idea Summary

EFE could produce a story set in a quality game universe like Star Wars: The Old Republic, Guild Wars, or World of Warcraft. The primary story would be standalone and released in a daily rollout in traditional EFE style (Afterworld, Gemini Division, upcoming Woke Up Dead).

As the story progressed, unique quests in the Massive Multiplayer Online game could be unlocked. These quests could reveal more about a character, or provide additional background to the story. Players would have the opportunity to interact with non player characters (NPC's), other players in player versus player combat (PVP), or even with "actors" who are officially playing the role of a character in the story (think ARG/puppetmaster and a new type of acting/ARG interaction). That could be pretty cool!

As players completed these quests and as events unfolded in the MMO, this could then in turn unlock extended video content.

Three General Viewer Categories

Consumers of this type of EFE content could be broken down into three general categories:

1)Casual viewers of the EFE story.

2)Players who want to dig deeper and really immerse themselves into the story by joining in on the parallel extended experience in the MMORPG game.

3)Gamers of the MMO who want to dig deeper into that game world, immerse themselves, customize their character, and extend their gaming experience.
Return on Investment

People could buy this at the local video game store as a unique “Extended Game experience”. These players would be able to add the “Extended Game Experience” to their in game accounts. They would have the opportunity to acquire additional quests, items, cool looking customizable gear, etc, but most importantly they would get story!

This is a value add for the game developer and for the players. It would be nice in that it would be a way to generate ROI apart from advertising. Players who purchased this extended game experience could watch the story free of ads. However, they would need to log in with their game account to do so. Multiple simultaneous logins would not be permitted and an active game account would be required to watch the content without ads.

People who wanted to just watch the story could do so with ads and without any type of login. (Though, ideally the ads would not be overloaded! :). For these people the story actually becomes advertising for the MMO.

Central Portal Site

The portal site would have a lot of quality themed graphics, sound, and music to work with already in place. This would be an ambitious project requiring the MMORPG game company and Electric Farm Entertainment to work together. However, both would have a vested interest in making it work and making it cool!

Conclusion


Oh, and by the way, Mr. Friedman. This just can’t be done! :P (For context listen to ARG Netcast's podcast with Brent Friedman).

As far as upcoming MMO’s go, “Guild Wars 2” (no monthly fee required) and “Star Wars: The Old Republic” could be nice settings to tell some cool stories. The stories wouldn’t necessarily need to be limited to the MMO present, but could tell stories of the past and of the future. Some very cool and interesting possibilities!

P.S. As an aside I found Gordon Mattey's latest entry an interesting supplement to this article. Particularly the "1000 true fans" article that he linked to.

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Thursday, October 16, 2008

Brent Friedman to discuss Gemini Division EE


Afterworld and Gemini Division executive producer and series greator Brent Friedman will be a guest on the October 20th ARGNet podcast discussing the Enhanced Experience [EE] for Gemini Division, the growth of Electric Farm Entertainment's Alternate Reality Games from the Afterworld ARG through Gemini's EE and onward as new properties are released.

We'd like to thank ARGNet co-hosts Sean C. Stacey (Unfiction, Despoiler) and Jonathan Waite (ARGNet, Unfiction) and their panel [ Marie Lamb (ARGNet, Unfiction) and Michelle Senderhauf (ARGNet, varin.org)] for inviting both Tim and me to participate in the podcast.

We are looking forward to asking Mr. Friedman about the development process of the Gemini EE and his view on the the differences between an ARG and an EE as the evolution of EFE interactive experiences from AW thru upcoming projects. I am specifially curious about Brent's views on the future of ARG as it it combined with immersive entertainment and how he views the integration of immersive elements such as Hotel 626 in conjunction with web based series.

A little love to the folks over at ARGNet, Despoiler, and UnFiction , and Varin for including us; To listen live or participate in the chat (and maybe have your question answered by Mr. Friedman) visit the link posted below on Monday, October 20 at 5:30 PM Pacific Time:

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Tuesday, October 14, 2008

Biofeedback Entertainment System

This post is a bit different from what I have written before, but I thought I would write a little bit about one of my latest fun projects. It is a biofeedback system where I combine exercise and entertainment.

I am working on an innovative method to simulate powering my entertainment experience via my heart rate. The basic biofeedback prototype is working. Currently using ActiveKeys to control volume and Gamma Panel to control monitor brightness. Heart rate information is sent to the computer wirelessly via PC POD (Heart rate belt and USB stick ~$129). The heart rate belt communicates on Com4 using the ANT protocol. I wrote a perl script (thanks to Iomule) that can capture the heart rate information from the belt.

I currently have three heart rate zones set up. I have an ideal zone, an ok zone, and a bad zone. As my heart rate goes from the ideal zone to the bad zone the monitor will get darker, and the volume will diminish. As it goes from the bad zone to the ideal, it reaches optimal levels. Still need to work on incorporating rumble from the wireless 360 controller into the biofeedback system. Plan on using Xpadder (remaps the controller keys) to add increasing levels of rumble the further I am from my target zone.

So now I can play Guild Wars with a wireless 360 controller for Windows (quite a few keys mapped for this one) while I work out on my elliptical and my workout level affects the experience. Pretty cool, this works for watching movies as well.

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